--- title: "Tag Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/TALEMBICMORPHTAG-ID_TAGPROPERTIES.html" section_path: "Object Manager > Tags Menu > Rigging Tags > Alembic Morph Tag > Tag Properties" element_id: "TALEMBICMORPHTAG" group_id: "ID_TAGPROPERTIES" description: "Use this value to scale Alembic objects to which the tag is assigned, without having to re-import them. For details see Scale" --- ## Tag Properties ### Scale Parameter ID: `ALEMBIC_MT_UNIT_SCALE` Use this value to scale Alembic objects to which the tag is assigned, without having to re-import them. For details see [Scale](https://help.maxon.net/c4d/en-us/Content/html/FALEMBICIMPORT-ABCIMPORT_GROUP.html.md) ### Interpolation Parameter ID: `ALEMBIC_MT_INTERPOLATION` See [Interpolation](https://help.maxon.net/c4d/en-us/Content/html/FALEMBICIMPORT-ABCIMPORT_STR_ANIMATION.html.md). ### Path to Alembic File Parameter ID: `ALEMBIC_MT_PATH` The Alembic Morph tag refers to a separate Alembic file just like an Alembic object does. This path is set automatically when the Alembic object is made editable. At the right is a file selection button with which the link can be changed. At the right of the file selection button you will see a red X or a gray√ that shows whether or not Cinema 4D found the file. ### Object Identifier Parameter ID: `ALEMBIC_MT_IDENTIFIER` Here you will find a unique ID that shows a link to the respective object in the Alembic file (don't be bothered by unusual naming or paths that may appear; Alembic uses a special naming convention). At the right of the file selection button you will see a red X or a gray√ that shows whether or not Cinema 4D found the object. ### Use Animation Parameter ID: `ALEMBIC_MT_USE_ANIMATION` ### Frame Parameter ID: `ALEMBIC_MT_ANIMATION_FRAME` Enable this option if you want to play the animation saved in the Alembic file. If disabled, **Frame** will define which frame of animation should be displayed. Intermediate values such as 4.76 are also possible if **Interpolation** is enabled. **Frame** can, for example, be controlled using XPresso to create a wide range of effects. ### Offset Parameter ID: `ALEMBIC_MT_ANIMATION_OFFSET` A temporal offset can be defined for the animation for fine-tuning. ### Mode Parameter ID: `ALEMBIC_MT_ANIMATION_MODE` Define here what should happen at the end of the animation: - **Play**: The animation stops. - **Loop**: The animation will begin again. - **Ping-Pong**: The animation will run continually forwards and backwards. ### Speed Parameter ID: `ALEMBIC_MT_ANIMATION_SPEED` · Range: [0..+∞%] This lets you define any animation speed. This is a factor for the animation speed saved in the file. Extreme slow motion is also possible (always activate **Interpolation** for this)! ### Reset Parameter ID: `ALEMBIC_MT_ANIMATION_RESET` This resets any modified animations settings back to a defined state, i.e., as the Alembic animation was intended to be and saved. ![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\ Time Remapping ### Remapping Curve Parameter ID: `ALEMBIC_MT_ANIMATION_CURVE` This curve can be used to affect the animation’s timing. This is exactly what the Timeline’s [Time Tracks](https://help.maxon.net/c4d/en-us/Content/html/10834.html.md) do. For example, if the animation cycle should first run quicker then slower - or even in reverse. These effects can be defined here. ### Update Transform Parameter ID: `ALEMBIC_MT_UPDATE_XFORM` This option determines if the animation in the Alembic file can be transferred to the object with regard to position, scale and rotation. If this option is disabled, the current animation state will be frozen. It can then, for example, be animated temporarily within Cinema 4D. As soon as the option is enabled again, the animation saved to the Alembic file will take over immediately. ### Update Geometry Parameter ID: `ALEMBIC_MT_UPDATE_GEOMETRY` This option determines if the geometry animation in the Alembic file should be transferred to the respective object in Cinema 4D. If this option is disabled, the current animation state will be frozen. As soon as the option is enabled again, the animation saved to the Alembic file will take over immediately.