--- title: "Details" url: "https://help.maxon.net/c4d/en-us/Content/html/TBAKETEXTURE-ID_DETAILSGROUP.html" section_path: "Object Manager > Object Menu > Bake Material > Details" element_id: "TBAKETEXTURE" group_id: "ID_DETAILSGROUP" description: "Animated textures can be baked as well. The settings pertaining to this can be found here." --- ## Details Animated textures can be baked as well. The settings pertaining to this can be found here. ### Use Current Render Data Parameter ID: `BAKETEXTURE_USE_CURRENT` If this option is active, the frame rate and start and end frame in the **Render Settings …** Output settings will be used. ### Start Time Parameter ID: `BAKETEXTURE_TIME_MIN` ### End Time Parameter ID: `BAKETEXTURE_TIME_MAX` If you want to render parts of the animation independent of the **Render Settings …**settings, enter the desired start and end frames here. ### Frame Rate Parameter ID: `BAKETEXTURE_FPS` · Range: [1..2147483647] This is only of importance when rendering for video. This setting tells the player with how many frames per second the video should be played. ### Name Format Parameter ID: `BAKETEXTURE_NAME_FORMAT` When outputting an image sequence, you can define the numbering convention the images should follow. You can find further details on [this page](https://help.maxon.net/c4d/en-us/Content/html/DRENDERSETTINGS-RDATA_GROUP_SAVE.html.md). ### Material Tags Parameter ID: `BAKETEXTURE_TAGLIST` This is an **include** list. Drag textures you want to bake from the **Object Manager** into the list. If no texture is present, all Material tags will be evaluated. ![Image: 003915.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/003915.jpg) This list will only evaluate the functions shown below. **Surface Color**, for example, is ignored!