--- title: "Point Source Object" url: "https://help.maxon.net/c4d/en-us/Content/html/TFRACTUREVORONOI.html" section_path: "MoGraph > Generators > Voronoi Fracture > Sources > Point Source Object" element_id: "TFRACTUREVORONOI" description: "This page describes the Point Source settings used by the Voronoi Fracture object in Cinema 4D. Any object — mesh, spline or particle emitter — can serve …" --- # Point Source Object > **Note:** **What is it about?** > > This page describes the **Point Source** settings used by the Voronoi Fracture object in **Cinema 4D**. Any object — mesh, spline or particle emitter — can serve as a source of fracture points, and its settings determine where and how densely the fragment cells are distributed. Any object can be used as a source, including polygon objects, splines, emitters, etc. The settings, which can differ depending on the type of object being used, are described here.