--- title: "Tag Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/TMETABALL-ID_TAGPROPERTIES.html" section_path: "Object Manager > Tags Menu > Modeling Tags > Metaball Tag > Tag Properties" element_id: "TMETABALL" group_id: "ID_TAGPROPERTIES" description: "Defines the size of the meta-hull. A value of 100% means that the meta-hull is as large as the original object; at 50%, it is half the size of the …" --- ## Tag Properties ### Negative Influence Parameter ID: `METABALLTAG_NEGATIVE` The object will repel the hull rather than attract it. ### Strength Parameter ID: `METABALLTAG_STRENGTH` · Range: [0..10000%] Defines the size of the meta-hull. A value of 100% means that the meta-hull is as large as the original object; at 50%, it is half the size of the original object; at 200%, the meta-hull is double the size of the original object. ### Radius Parameter ID: `METABALLTAG_RADIUS` · Range: [0..+∞m] When Metaballs are created, a shell will be placed around the elements. The radii or the distance from other elements to this shell can be defined using this setting. ### Type Parameter ID: `METABALLTAG_TYPE` ![Image: 039582.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/039582.jpg)\ From left to right: **Type** = Sphere, Line, Triangle. At bottom left, both polygon objects and the splline in the Metaball object. Metaballs surround elements (e.g., object vertices, splines, polygon edges, triangles) with a shell and consolidates them into a meta shell. These settings let you define how this should take place. The following types are available: - **Sphere**: A sphere will be placed around each object point (with the exception of splines, around which a tube will be placed). A liquid-like structure will result, which barely resembles the original polygon object. The next two options behave very differently. - **Line**: A cylindrical shell with the **Radius** value described above will be placed around the edge of each polygonal object, regardless of whether it's an actual polygon or a generator. Smaller **Radius** values will produce wireframe-like structures. - **Triangle**: A shell will be placed around each polygonal object's triangles with the **Radius** value described above. This lets you create Metaball objects that very closely resemble the original polygon object. Please note the following: - **Type** is irrelevant for splines - Line and Triangle **Type**s create surfaces on the inside of Metaballs. A shell is placed around the original surface, i.e., a surface lies over and also under the original surface (in the case of a sphere, the Metaball will consist of an inner and an outer shell). ### Solid Parameter ID: `METABALLTAG_SOLID` In order for this function to work, **Type** must be set to Triangle and the object to which it is assigned cannot be a spline. The interior of the object will be seen as a solid and a Boolean effect can be evocated: ![Image: 040299.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/040299.jpg)\ **Negative Influence** enabled for the 2nd cube: at left the **Solid** option disabled, at right enabled (for both objects) In the image above you can see how the **Negative Influence** option only affects the cube surface and the **Solid** option affects the entire volume.