--- title: "MoGraph Weightmap" url: "https://help.maxon.net/c4d/en-us/Content/html/TMGWEIGHT.html" section_path: "Object Manager > Tags Menu > MoGraph Tags > MoGraph Weightmap" element_id: "TMGWEIGHT" command_id: "440000231" description: "This page describes the MoGraph Weightmap tag in Cinema 4D. It stores painted per-clone weights that scale Effector strength individually — allowing …" --- # MoGraph Weightmap > **Note:** **What is it about?** > > This page describes the **MoGraph Weightmap tag** in **Cinema 4D**. It stores painted per-clone weights that scale Effector strength individually — allowing smooth, brush-controlled falloffs across a clone array instead of hard selections. The [MoGraph Weight Paintbrush](https://help.maxon.net/c4d/en-us/Content/html/TOOL_MGWEIGHT.html.md) can be used to paint on clone-specific weightings that are saved in this tag. It can also be controlled by fields. As with other weighting tags, the weight values are displayed in color in the view (0%: red, 100%: yellow, intermediate values accordingly) if the tag is activated. MoGraph weight maps are dragged into the **Selection** field ("Effector" tab) in the effector and multiplied by the strength. The Voronoi Fracture object even has its own parameter [MoGraph Weightmap](https://help.maxon.net/c4d/en-us/Content/html/OMOGRAPH_FRACTUREVORONOI-ID_OBJECTPROPERTIES.html.md). # Example See here how you can interactively draw clone distributions. [Video: 2026](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-1_mg_weight_tag_01_.mp4) [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2026-1_mg_weight_tag_01_.c4d)