--- title: "Motion" url: "https://help.maxon.net/c4d/en-us/Content/html/TMOTIONCAM-TMOTIONCAM_NMOTION.html" section_path: "Object Manager > Tags Menu > Camera Tags > Motion Camera > Footsteps" element_id: "TMOTIONCAM" group_id: "TMOTIONCAM_NMOTION" description: "The Motion tab's settings can be used to add small (or, if desired, large) random or not so random (footsteps) movements to the camera." --- ## Motion The **Motion** tab's settings can be used to add small (or, if desired, large) random or not so random (footsteps) movements to the camera. Contrary to the **Dynamics** tab's settings that only react to changes in movement, the **Motion** tab's settings move the camera itself. ### Preset Parameter ID: `TMOTIONCAM_NMOTION_PRESET` Here you can select from several types of preset movements. This range of movements will cover most types of use, which means the remaining parameters will not have to be modified. If **Calm** is selected, the camera will remain still because all **Intensity** values will be set to 0%. **Dogma** is the setting with the most movement. Each of the **Intensity** parameters has a small arrow at the left of the parameter on which you can click to make additional settings available. # Footsteps The algorithm used here is based on actual human walk cycles with realistic frequencies and amplitudes, which take into consideration both camera size ([Height](https://help.maxon.net/c4d/en-us/Content/html/TMOTIONCAM-TMOTIONCAM_RIG.html.md)) and walking speed. > **Tip:** Tip:Note that the footsteps are a dynamic effect, i.e., the animation should be baked before it is rendered with Team Render. ### Intensity Parameter ID: `TMOTIONCAM_NMOTION_FOOT_INTENSITY` · Range: [0..+∞%] Use this value to define the intensity of the footsteps (which are comprised solely of position movement and NO rotational movement) which, when viewed from the front or rear, move in the shape of an 8 lying on the floor (the movement is, however, not constant and varies periodically). A value of 0% will disable the feet and greater values will increase the size of the "8" accordingly. ### Scale Parameter ID: `TMOTIONCAM_NMOTION_FOOT_SCALE` · Range: [XYZ ] Use this value to scale the aforementioned "8" in all three of the camera rig's dimensions. **Scale** represents a multiplier of the movement created by the camera rig's height and the motion velocity. If set to 1, 1, 1, the realistic movement derived from the static data will be used. ### Frequency Parameter ID: `TMOTIONCAM_NMOTION_FOOT_FREQ` · Range: [-∞..+∞] This value is also a multiplier. It is used to increase (greater than 1) or decrease (less than 1) the step frequency based on the camera rig's settings. A default value of 0.5 is defined because it produces a good average frequency. # Head Rotation / Camera Rotation / Camera Position These three parameters all have the same settings and can be used to define gentle and random position and rotational movements: - **Head Rotation**: Center of rotation is the center of the camera (not the camera itself) - **Camera Rotation**: Center of rotation is the camera - **Camera Position**: Moves the camera in all three dimensions The random movements are calculated using noise values. If you take a look at Noise (see also [Noise](https://help.maxon.net/c4d/en-us/Content/html/XSLANOISE-ID_SHADERPROPERTIES.html.md)) you will see that it is made up of random gray values that change slowly and rarely do so abruptly. A gentle camera movement can be created in the same way. The following parameters are used to define such noise, which will then affect the camera movement. ### Intensity Parameter ID: `TMOTIONCAM_NMOTION_HEAD_ROT_INTENSITY` · Range: [0..+∞%] Use this value to adjust the intensity of the random movement. ### Max Parameter ID: `TMOTIONCAM_NMOTION_HEAD_ROT_MAX` · Range: [HBP °] Use these three value to define the maximum range for position and rotation in all three dimensions. ### Frequency Parameter ID: `TMOTIONCAM_NMOTION_HEAD_ROT_FREQ` · Range: [XYZ ] Use these three values to individually define the changes in velocity of position and rotation changes along all three axes. High values will result in high-frequency jitter and low values will produce a slow swaying movement. ### Octaves Parameter ID: `TMOTIONCAM_NMOTION_HEAD_ROT_OCT` · Range: [0.00..+∞] Use this value to define the regularity of the noise effect (see analogy above), i.e., larger values will produce irregular movement, including small movements. With regard to camera movement, this means that more fidgety, random, turbulent movement will result. ### DeSync Parameter ID: `TMOTIONCAM_NMOTION_HEAD_ROT_DESYNC` · Range: [0.00..+∞] For parameters whose values can be defined separately for all three axes (**Max**, **Frequency**), three different noises can be applied. The higher the **DeSync** value, the more independently these three noise effects will work from one another. If the value is set to 0 and all **Offset** values are equal, the noise effects will be ,synchronized’ and they will reach their minimum and maximum values simultaneously. This would, for example, be representative of a diagonal camera movement. Larger values will generally result in natural and, human-like’ movement; smaller values will result in more mechanical movement. ### Offset Parameter ID: `TMOTIONCAM_NMOTION_HEAD_ROT_OFFSET` · Range: [XYZ m] This setting can be seen as a type of starting point for the noise values. You can use these values to generate variation in the noise. However, modifying these values will rarely, if ever, be necessary. ### Intensity Parameter ID: `TMOTIONCAM_NMOTION_CAM_ROT_INTENSITY` · Range: [0..+∞%] Use this value to adjust the intensity of the random movement. ### Max Parameter ID: `TMOTIONCAM_NMOTION_CAM_ROT_MAX` · Range: [HBP °] Use these three value to define the maximum range for position and rotation in all three dimensions. ### Frequency Parameter ID: `TMOTIONCAM_NMOTION_CAM_ROT_FREQ` · Range: [XYZ ] Use these three values to individually define the changes in velocity of position and rotation changes along all three axes. High values will result in high-frequency jitter and low values will produce a slow swaying movement. ### Octaves Parameter ID: `TMOTIONCAM_NMOTION_CAM_ROT_OCT` · Range: [0.00..+∞] Use this value to define the regularity of the noise effect (see analogy above), i.e., larger values will produce irregular movement, including small movements. With regard to camera movement, this means that more fidgety, random, turbulent movement will result. ### DeSync Parameter ID: `TMOTIONCAM_NMOTION_CAM_ROT_DESYNC` · Range: [0.00..+∞] For parameters whose values can be defined separately for all three axes (**Max**, **Frequency**), three different noises can be applied. The higher the **DeSync** value, the more independently these three noise effects will work from one another. If the value is set to 0 and all **Offset** values are equal, the noise effects will be ,synchronized’ and they will reach their minimum and maximum values simultaneously. This would, for example, be representative of a diagonal camera movement. Larger values will generally result in natural and, human-like’ movement; smaller values will result in more mechanical movement. ### Offset Parameter ID: `TMOTIONCAM_NMOTION_CAM_ROT_OFFSET` · Range: [XYZ m] This setting can be seen as a type of starting point for the noise values. You can use these values to generate variation in the noise. However, modifying these values will rarely, if ever, be necessary. ### Intensity Parameter ID: `TMOTIONCAM_NMOTION_CAM_POS_INTENSITY` · Range: [0..+∞%] Use this value to adjust the intensity of the random movement. ### Max Parameter ID: `TMOTIONCAM_NMOTION_CAM_POS_MAX` · Range: [XYZ m] Use these three value to define the maximum range for position and rotation in all three dimensions. ### Frequency Parameter ID: `TMOTIONCAM_NMOTION_CAM_POS_FREQ` · Range: [XYZ ] Use these three values to individually define the changes in velocity of position and rotation changes along all three axes. High values will result in high-frequency jitter and low values will produce a slow swaying movement. ### Octaves Parameter ID: `TMOTIONCAM_NMOTION_CAM_POS_OCT` · Range: [0.00..+∞] Use this value to define the regularity of the noise effect (see analogy above), i.e., larger values will produce irregular movement, including small movements. With regard to camera movement, this means that more fidgety, random, turbulent movement will result. ### DeSync Parameter ID: `TMOTIONCAM_NMOTION_CAM_POS_DESYNC` · Range: [0.00..+∞] For parameters whose values can be defined separately for all three axes (**Max**, **Frequency**), three different noises can be applied. The higher the **DeSync** value, the more independently these three noise effects will work from one another. If the value is set to 0 and all **Offset** values are equal, the noise effects will be ,synchronized’ and they will reach their minimum and maximum values simultaneously. This would, for example, be representative of a diagonal camera movement. Larger values will generally result in natural and, human-like’ movement; smaller values will result in more mechanical movement. ### Offset Parameter ID: `TMOTIONCAM_NMOTION_CAM_POS_OFFSET` · Range: [XYZ m] This setting can be seen as a type of starting point for the noise values. You can use these values to generate variation in the noise. However, modifying these values will rarely, if ever, be necessary.