--- title: "Options" url: "https://help.maxon.net/c4d/en-us/Content/html/TOOLCAPAINT-MDATA_MAINGROUP.html" section_path: "Tools Menu > Paint > Options" element_id: "TOOLCAPAINT" group_id: "MDATA_MAINGROUP" description: "Use this setting to define what you want to paint (select the respective tag, otherwise new ones will be assigned automatically):" --- ## Options ### Paint Mode Parameter ID: `ID_CA_PAINT_TOOL_MAINMODE` Use this setting to define what you want to paint (select the respective tag, otherwise new ones will be assigned automatically): - Vertex Map: Weighting (see also [Set Vertex Weight](https://help.maxon.net/c4d/en-us/Content/html/5656.html.md)) - Vertex Color (RGB): Only RGB colors (see also [Vertex ColorTag](https://help.maxon.net/c4d/en-us/Content/html/TVERTEXCOLOR.html.md)) - Vertex Color (RGB+Alpha): RGB colors and alpha synchronized - Vertex Color (Alpha): Only alpha values ### Opacity Parameter ID: `ID_CA_PAINT_TOOL_OPACITY` · Range: [0..100%] Use this setting to define the brush's opacity. This value has no influence on the alpha channel. The alpha strength is defined using the **Alpha** channel described below. ### Mode Parameter ID: `ID_CA_PAINT_TOOL_MODE` Lets you select the mode in which the vertex map should be edited. Add Adds colors in a defined opacity to existing colors. Simultaneously pressing the `Ctrl/Cmd` key (Windows) `Ctrl/Cmd` key (Mac) will subtract colors from existing Weighting. Subtract Subtracts Weighting in a defined strength from existing Weighting. Simultaneously pressing the `Ctrl/Cmd` key (Windows) `Ctrl/Cmd` key (Mac) will add Weighting to existing Weighting. Simultaneously pressing the `Ctrl/Cmd` key in Vertex Map **Paint Mode** will delete the values. Absolute Lets you paint using an exact absolute value. Smooth Lets you interactively smooth hard colors edges. Press the **Apply All** button to smooth the entire vertex map/vertex colors. Smooth is also used temporarily in other modes if the `Shift` key is simultaneously pressed. Average Ascertains the average value within the brush radius and applies it with maximum strength. Bleed Lets you enlarge colored areas. Simply paint over the edges of weighted areas to enlarge them interactively - similar to the way ink spreads as it is soaked up by a napkin. Intensity Allows a relative increase of the value of existing colors. Remap Lets you reassign the values of existing color. A **curve** will be displayed with which the assignment can be defined. It's similar to a gradation curve in Photoshop: If the curve dips slightly, a value initially set at 50% will only be weighted with 40% after being painted. The values for 100% and 0% will remain unchanged. Other modes The description of the 4 other modes not listed here that are only displayed if one of the vertex color modes is selected can be found [here](https://help.maxon.net/c4d/en-us/Content/html/11718.html.md). ### Curve Parameter ID: `ID_CA_PAINT_TOOL_SPLINE` See **Remap** above. ### Smooth Parameter ID: `ID_CA_PAINT_TOOL_SMOOTH` · Range: [1..1000] This mode is available only when in **Smooth** mode. Clicking on the **Apply All** button will define the radius around each point within which other colors should be included in the calculation. ### Apply All Parameter ID: `ID_CA_PAINT_TOOL_APPLY_ALL` Clicking this button will apply color to the entire. The strength and type of Weighting is defined in the **Mode** and **Strength** settings, respectively. ### Apply Selected Parameter ID: `ID_CA_PAINT_TOOL_APPLY_SELECTED` Works exactly like **Apply All**, except that only the selected points will be affected. This setting can be used to define a crisp edge for vertex colors (if the tag's **Vertex Color** setting is set to Polygon Points). ### Color Parameter ID: `ID_CA_PAINT_TOOL_VERTEXCOLOR` Defines the color that the Vertex Color modes will apply. ### Alpha Parameter ID: `ID_CA_PAINT_TOOL_VERTEXCOLOR_APLHAVALUE` · Range: [0..100%] Defines the alpha value that will be applied in Alpha mode.