--- title: "Max UV" url: "https://help.maxon.net/c4d/en-us/Content/html/TOOLMAXUV.html" section_path: "The UV Editor and Its Tools - An Introduction > Additional UV Commands > Max UV" element_id: "TOOLMAXUV" description: "This page documents the Max UV command in Cinema 4D. It scales every selected UV polygon to cover the full texture tile — a special-purpose UV operation …" --- # Max UV > **Note:** **What is it about?** > > This page documents the **Max UV command** in **Cinema 4D**. It scales every selected UV polygon to cover the full texture tile — a special-purpose UV operation, for example when each face should display the complete texture. Scales each selected UV polygon to fit the texture. On the mapped object, each selected polygon will display the entire UV tile.\ This completely breaks the connection between the UV polygons of a UV island. ![Image: UV_Tools_Max_UV.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/UV_Tools_Max_UV.png)\ Here, a texture featuring a white circle on a black background was assigned. By running **Max UV**, all of the sphere's polygons were placed individually and at their maximum size within the UV tile (see right side of the figure). As a result, every polygon on the surface shows one texture tile with the circle.