--- title: "Fit UV to Canvas" url: "https://help.maxon.net/c4d/en-us/Content/html/TOOLUVTOCANVAS.html" section_path: "The UV Editor and Its Tools - An Introduction > Additional UV Commands > Fit UV to Canvas" element_id: "TOOLUVTOCANVAS" description: "This page covers the Fit UV to Canvas command in Cinema 4D. Unlike Max UV it keeps selected polygons together as islands, only scaling and positioning …" --- # Fit UV to Canvas > **Note:** **What is it about?** > > This page covers the **Fit UV to Canvas command** in **Cinema 4D**. Unlike Max UV it keeps selected polygons together as islands, only scaling and positioning them to fill the UV tile as well as possible. Unlike **Max UV**, this command preserves the selected polygons as contiguous UV islands. It only adjusts the scaling and positioning of these UV islands to adapt them as closely as possible to the UV tile. ![Image: UV_Tools_Fit_UV_To_Canvas.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/UV_Tools_Fit_UV_To_Canvas.png)\ The selected UV island is resized proportionally until its longest side fits exactly into the UV tile.