--- title: "Camera Orient" url: "https://help.maxon.net/c4d/en-us/Content/html/TPHCONSTRAINTCAMERAORIENT-PH_SCENE_CAL_CAMERA_ORIENT.html" section_path: "Motion Tracker > Motion Tracker Tags > Camera Orientation Constraint > Camera Orient" element_id: "TPHCONSTRAINTCAMERAORIENT" group_id: "PH_SCENE_CAL_CAMERA_ORIENT" description: "Enter the animation frame here at which the axes defined at the right should rotate parallel to the corresponding world coordinate axis." --- ## Camera Orient ### Frame Number Parameter ID: `PH_SCENE_CAL_CAMERA_ORIENT_FRAME_NUM` ยท Range: [-2147483648..2147483647] Enter the animation frame here at which the axes defined at the right should rotate parallel to the corresponding world coordinate axis. ### Axis Parameter ID: `PH_SCENE_CAL_CAMERA_ORIENT_AXIS` Use this setting to define the camera axis that should reflect that of the world coordinate system at the time defined at the left. Select All if all 3 camera axes should be positioned parallel to those of the world coordinate system. ### Reverse Axis Parameter ID: `PH_SCENE_CAL_CAMERA_ORIENT_FLIP_AXIS` Enable this option to reverse the axis, i.e., to flip the 3D solve.