--- title: "Retarget Expression Tag" url: "https://help.maxon.net/c4d/en-us/Content/html/TRETARGET.html" section_path: "Object Manager > Tags Menu > Rigging Tags > Retarget Expression Tag" element_id: "TRETARGET" command_id: "100001735" description: "This page documents the Retarget Expression tag in Cinema 4D. It transfers animation between characters even with completely different proportions — …" --- # Retarget Expression Tag > **Note:** **What is it about?** > > This page documents the **Retarget Expression tag** in **Cinema 4D**. It transfers animation between characters even with completely different proportions — reusing walk cycles or mocap from one rig on another without re-animating. With this powerful tag you can easily transfer motion from one character to another. The Retarget tag lets you assign animation data from one character to another even if the characters’ proportions don't match! You've just animate a dwarf for your client and your client has changed her mind and wants a giant to be animated instead? No problem. Simply assign the dwarf's animation to the giant! Cinema 4D does the re-proportioning for you thanks to the Retarget tag. ![Image: 005006.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005006.jpg)\ Example: Even though the dwarf on the right is much smaller than the giant, using the Retarget tag you can transfer the motion from one character to the other To add a Retarget tag to the selected object(s), in the **Object Manager**, choose Tags / Rigging Tags / Retarget. You need three things to operate motion retargeting: 1. An animated object to act as the source. 2. A target object that has not yet been animated to which the animation will be transferred. 3. A copy of the non-animated object that defines a neutral state for the character (a type of starting position, often with the arms stretched out in a T-pose). > **Tip:** Tip:Note that you can use the [Scale Scene...](https://help.maxon.net/c4d/en-us/Content/html/DDOC-DOCUMENT_GROUP_PROJECTSETTINGS.html.md) function to scale complete scenes, including characters and their working rigs.