--- title: "Tag Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/TTENSION-ID_TAGPROPERTIES.html" section_path: "Object Manager > Tags Menu > Rigging Tags > Tension Tag > Tag Properties" element_id: "TTENSION" group_id: "ID_TAGPROPERTIES" description: "Click this button to record the polygons' current state as the relaxed state. This assigns a vertex map weighting of 0% for each point in the mesh, which …" --- ## Tag Properties ### Fix Tension Parameter ID: `TENSIONTAG_FIX` Click this button to record the polygons' current state as the relaxed state. This assigns a vertex map weighting of 0% for each point in the mesh, which is displayed as completely red in the Viewport. ### Mode Parameter ID: `TENSIONTAG_MODE` Here you can choose whether you want to use the relative or absolute stretching and compression of the polygons to calculate the vertex maps. Relative This method calculates the vertex map depending on the stretching and compression of the polygons relative to their relaxed state. For example, if **Amount** is set to 10, as soon as a polygon has been stretched by 10% or more of its relaxed state, its vertex map points will be assigned 100% weighting. Absolute This method calculates the vertex map depending on an absolute stretch or compression. For example, if **Amount** is set to 10, as soon as a polygon has been stretched by 10 units or more than its relaxed state, its vertex map points will be assigned 100% weighting. ### Clamped Parameter ID: `TENSIONTAG_CLAMPED` This option allows you to stop the vertex map receiving values greater than 100% for the weighting, even if the amount of stretch of compression is far greater than the **Amount** value. If the option is disabled, the vertex map weights for areas where stretching or compression exceeds the Amount are increased proportionally. In these cases, although vertex maps can only store values up to 100%, the vertex maps are normalized to bring the values back into the 0%-100% range. On the one hand, this can lead to softer transitions at the edges of stretching or compression. On the other hand, it can mean points of polygons not affected are assigned a weighting greater than 0%. ### Amount Parameter ID: `TENSIONTAG_AMOUNT` · Range: [0.00..+∞] Defines by how much a polygon must be stretched or compressed in order for its points to be assigned a weighting of 100%. ### Fold Map Parameter ID: `TENSIONTAG_FOLD` Drag & drop the vertex map that should store the weighting for the folds into this link field. It doesn't matter what values are stored in the map when you Drag & drop it into this field. The Tension tag overwrites all weight values with the current fold information. ### Make Map Parameter ID: `TENSIONTAG_MAKEFOLD` Click this button to create a vertex map named **Folds** which is immediately entered into the **Fold Map** link field. ### Stretch Map Parameter ID: `TENSIONTAG_STRETCH` Drag & drop the vertex map that you want to store the stretch weighting into this field. It doesn't matter what values are stored in the map when you Drag & drop it into this field. The Tension tag overwrites all weight values with the current stretch information. ### Make Map Parameter ID: `TENSIONTAG_MAKESTRETCH` Click this button to create a vertex map named **Stretch** which is immediately entered into the **Stretch Map** link field. ### Selection Tag Parameter ID: `TENSIONTAG_SELECTION` You can Drag & drop a polygon selection tag into this link field to restrict the evaluation of stretching and compression to specific polygons in the mesh.