--- title: "Vertex Map Tag" url: "https://help.maxon.net/c4d/en-us/Content/html/TVERTEXMAP.html" section_path: "Object Manager > Tags Menu > More Tags > Vertex Map Tag" element_id: "TVERTEXMAP" command_id: "5682" description: "This page covers the Vertex Map tag in Cinema 4D. It stores a weight from 0 to 1 per point — painted or driven by Fields — and precisely limits where …" --- # Vertex Map Tag > **Note:** **What is it about?** > > This page covers the **Vertex Map tag** in **Cinema 4D**. It stores a weight from 0 to 1 per point — painted or driven by Fields — and precisely limits where deformers, materials or simulations take effect on a mesh. Vertex Maps (also known as "point weighting") store a value between 0 and 1 for each point of an object. It can also be controlled by fields. Weightings can be painted on with the [Paint Tool](https://help.maxon.net/c4d/en-us/Content/html/TOOLCAPAINT.html.md). Vertex Maps are almost indispensable for working with deformation objects, for example. This allows you to precisely define the effective range for such an object. For example, a Twist object can only twist the head of a figure and not the rest of the body. # Example In the following examples, you can see various applications of Vertex Maps. Clockwise starting from top left control Vertex Maps: 1. the tear pattern of a simulated Cloth Tag. 2. the particle velocity, 3. the material covering power. 4. the deformer effect. [Video: 2026](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-1_vertex_map_tag_01_%20.mp4) [![Image: halvar.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/halvar.png)](https://help.maxon.net/c4d/en-us/Content/Resources/Scenes/2026-1_vertex_map_tag_01_.c4d)