--- title: "UDIM/UVTILE file identification" url: "https://help.maxon.net/c4d/en-us/Content/html/Udim_file.html" section_path: "Appendix > File Formats > Image Formats > UDIM/UVTILE file identification" description: "UDIM/UVTILE files are recognized as such (e.g. by the Open Texture command) if the file names of image sequences contain the following characters:" --- # UDIM/UVTILE file identification UDIM/UVTILE files are recognized as such (e.g. by the **Open Texture** command) if the file names of image sequences contain the following characters: - four-digit numbers beginning with the digit 1, e.g. **xxx_1001**, **xxx_1002**, the numbers indicate the tiles according to the illustration [here](https://help.maxon.net/c4d/en-us/Content/html/Udim.html.md). The token in file paths for this is **\**. - _u##_v## , where "##" are numbers, e.g. **_u0_v0_xxx**, **_u0_v1_xxx**, where the numbers indicate the tile coordinates in the UV direction. The token in file paths for this is **\** (lower case). - there are programs that by definition use _u1_v1 as the first tile at the bottom left, in this case **\** (capitalized) must be used as the token in file paths. See also the illustration [here](https://help.maxon.net/c4d/en-us/Content/html/Udim.html.md) for the tile designation and coordinates.