--- title: "Basic Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/VPPOSITIONPASS-ID_VIDEOPOSTPROPERTIES.html" section_path: "Render Menu > Render Setting > Post Effects > Position Pass > Basic Properties" element_id: "VPPOSITIONPASS" group_id: "ID_VIDEOPOSTPROPERTIES" description: "Select the coordinate system that should be used to code the coordinates" --- ## Basic Properties ### Space Parameter ID: `VP_POSITIONPASS_SPACE` ![Image: 035576.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/035576.jpg)\ In the image above you can see the information a Position Pass receives from a 3D composition. At the top left is the normal RGB image as well as different spatial modes. Select the coordinate system that should be used to code the coordinates World The calculation will be made from the world origin outward. This is the most commonly used mode (often also referred to as, World Position Pass’ or, WPP’). Camera The calculation will be made from the camera's coordinate system outward. Object The calculation will be made separately for each object from its respective origin. ### Channel Order Parameter ID: `VP_POSITIONPASS_FLIP` Use this option to define which axis is assigned to which color channel. The most commonly used are RGB and BGR. Generally speaking, this sequence depends on the compositing application you decide to use. ### Scale Parameter ID: `VP_POSITIONPASS_SCALE` · Range: [0.00..+∞] Use this setting to define the scaling for the coding. - A value of 1 represents a distance of 1cm in the Project in the Position Pass channel. - A value of 0.1 represents a distance of 1mm in the Project in the Position Pass channel. ### Invert Z Parameter ID: `VP_POSITIONPASS_INVERTZ` Depending on the compositing application used, the Z axis will be calculated differently. Many applications have the Z axis as facing to the front (in Cinema 4D the Z axis faces to the rear), which means you would have to enable this option.