--- title: "Bevel Tool" url: "https://help.maxon.net/c4d/en-us/Content/html/XBEVELTOOL.html" section_path: "Mesh Menu > Bevel Tool" element_id: "XBEVELTOOL" command_id: "431000015" description: "What you should know first: The all-new Bevel tool has very little in common with the old tool - and leaves almost nothing more to be desired! Bevel turns …" --- # Bevel Tool **What you should know first: The all-new Bevel tool has very little in common with the old tool - and leaves almost nothing more to be desired! Bevel turns harsh edges and corners into flattened, rounded, soft elements.** The various component modes produce the following results: ![Image: 037114.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/037114.jpg)\ Bevel works differently in each component mode. What the **Bevel** tool can do with points, edges and polygons is explained in the description of the individual settings. A taste of possible edge bevels can be seen here: ![Image: 037115.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/037115.jpg)\ Various modes for beveling edges. # Use ![Image: 037117.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/037117.jpg)\ Note the tool handles’ various icons. The **Bevel** tool has a two-level interactivity integrated into it that works as follows: - First, click and drag in the Viewport to bevel the selected elements (only **Offset** will be modified interactively). Release the mouse button. - In the next step, you can now interactively modify the tool's **Offset** and **Depth** settings by clicking and dragging on the corresponding colored handles. There are basically 3 white tool handles available in Use Edge mode (other modes are similar) that are displayed in the Viewport: - Those on both outer edges created by the **Offset** value from the original edge (Edge Offset Handle). - Those on the new edge profiles that lie perpendicular to the previously described handles, which can be used to adjust the **Depth** (Edge Depth Handles). - The polygon handle that is only visible in Use Polygon mode that is used to adjust the **Extrusion** The following special features are available when in Use Polygon mode: - If a white polygon edge is grabbed, **Offset** and **Extrusion** can be adjusted separately by dragging the mouse horizontally and vertically, respectively. - If a polygon surface is grabbed, **Offset** and **Extrusion** can be adjusted simultaneously and proportionally to one another when the mouse is dragged. - You can bevel interactively by pressing the LMB+ one of the following keys (move the mouse left or right in an empty region of the Viewport):\ - `Ctrl/Cmd`: **Extrusion** will be varied (only in Use Polygon mode)\ - `Shift`: **Offset** will be varied\ - **no key**: **Offset** and **Extrusion** will be varied simultaneously The following special features are available when in Use Edge mode: - `Ctrl/Cmd`+click on a white edge lets you make sub-selections (`Ctrl/Cmd`+click again to deselect; click on empty region to deselect all), which lets you define **Offset** separately for the sub-selected edges (either using the mouse or directly in the **Attribute Manager**’s **Offset** setting): ![Image: 037118.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/037118.jpg)\ Use sub-selection to define different **Offset** to individual edges without having to leave the tool to make a new selection. You can also set values for individual edges separately without making sub-selections by pressing the `Ctrl/Cmd` key. - If a sub-selection has been made and you select another white edge (with a different **Offset** value) using the `Ctrl/Cmd` key, both offset profiles will be modified proportionally - not by the same value.