--- title: "Shader Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/XEARTH-ID_SHADERPROPERTIES.html" section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Earth Shader > Shader Properties" element_id: "XEARTH" group_id: "ID_SHADERPROPERTIES" description: "Sea Level determines the color of areas that have a height less than zero." --- ## Shader Properties ### Sea Level Parameter ID: `EARTHSHADER_SEA` Sea Level determines the color of areas that have a height less than zero. ### Land Level Parameter ID: `EARTHSHADER_LAND` Land Level is the color for middle-height terrain. ### Mountain Level Parameter ID: `EARTHSHADER_MOUNTAIN` Mountain Level is the color for high terrain. ### Frequency Parameter ID: `EARTHSHADER_FREQUENCY` · Range: [0.00..+∞] You can increase the Frequency value to break up the land masses. ### Level Parameter ID: `EARTHSHADER_LEVEL` · Range: [0..100%] Level controls the ratio of sea to land. A value of 0% generates mostly sea, 50% results in equal parts of land and sea, while 100% creates mostly land. ![Image: 004464.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004464.jpg)