--- title: "Shader Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/XFIRE-ID_SHADERPROPERTIES.html" section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Fire Shader > Shader Properties" element_id: "XFIRE" group_id: "ID_SHADERPROPERTIES" description: "U Frequency and V Frequency determine the fineness of the structure. Thus U=1 and V=1 results in regular flames, U=1 and V=0.25 gives rather elongated …" --- ## Shader Properties ### Color Parameter ID: `FIRESHADER_COLOR` The gradient determines the color of the fire. ### U Frequency Parameter ID: `FIRESHADER_SCALEX` · Range: [0.00..+∞] ### V Frequency Parameter ID: `FIRESHADER_SCALEY` · Range: [0.00..+∞] U Frequency and V Frequency determine the fineness of the structure. Thus U=1 and V=1 results in regular flames, U=1 and V=0.25 gives rather elongated flames. ### T Frequency Parameter ID: `FIRESHADER_FREQUENCY` · Range: [0.00..+∞] T Frequency affects the speed of the flicker, i.e., how quickly the flames change — the higher the value, the faster the flicker. ### Turbulence Parameter ID: `FIRESHADER_TURBULENCE` · Range: [0.00..+∞] Turbulence determines how violently the flames break up in a notional wind. A setting of 2 doubles the wind; a setting of 0 suppresses all wind. ![Image: 004466.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004466.jpg) > **Tip:** The wall of flame stretches infinitely in the U direction. Good flame materials can be created by using this shader both in the Alpha channel and the Transparency channel.