--- title: "Polygon Hair" url: "https://help.maxon.net/c4d/en-us/Content/html/XHAIR.html" section_path: "Simulate Menu > The Simulation System > Hair > Hair material > Polygon Hair" element_id: "XHAIR" description: "If you want to render polygon hair (see Generate tab), Cinema 4D offers the Polygon Hair shader, which can be loaded into the Luminance channel of any …" --- # Polygon Hair > **Tip:** Note:If you are using the Redshift renderer, please ignore the following descriptions of the Polygon Hair shader; it is not supported by Redshift. ![Image: 005265.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005265.jpg) If you want to render polygon hair (see [Generate tab](https://help.maxon.net/c4d/en-us/Content/html/OHAIR-HAIRSTYLE_GROUP_RENDER.html.md)), Cinema 4D offers the **Polygon Hair** shader, which can be loaded into the **Luminance** channel of any normal Cinema 4D material. Polygon hair is rendered similar to the way in which normal hair is rendered. Nevertheless, the Polygon Hair Shader offers only a fraction of the properties normal Hair material has to offer. The rendered quality of hair created using Hair is always much better than hair created using the Polygon Hair Shader. > **Tip:** If you convert a Hair object to polygons (To do so, a shape must be selected in the **Type** setting of the Hair object's **Generate** Tab) by pressing the **c**-key, the following tag will be created simultaneously, in which information regarding the HAIR Tangent Tags are saved: ![Image: 005266.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005266.jpg) > **Tip:** The shader cannot function correctly without this tag. As soon as you edit the Polygon Hair, the tag will no longer be valid and will lead to unwanted results.