--- title: "Pixel Shader" url: "https://help.maxon.net/c4d/en-us/Content/html/XMOSAIC.html" section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Pixel Shader" element_id: "XMOSAIC" description: "Let's say you want to project a texture made up of small areas of the same color onto a surface (e.g., a TFT display). You would want the individual …" --- # Pixel Shader ![Image: 020013.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/020013.jpg)\ The Pixel Shader creates a pixel-like distribution of a texture. Top right: With Pixel Shader applied; bottom right: Without the Pixel Shader applied. Let's say you want to project a texture made up of small areas of the same color onto a surface (e.g., a TFT display). You would want the individual pixels to also look good close up. This is where the **Pixel Shader** works its magic - it creates a fitting "pixel coarseness" without having to make changes to the original texture. > **Tip:** Tip:The Pixel Shader only works with 2D Shaders and textures. When using a Noise Shader, for example, the [Space](https://help.maxon.net/c4d/en-us/Content/html/XSLANOISE-ID_SHADERPROPERTIES.html.md) option should be set to UV (2D)