--- title: "Environment B" url: "https://help.maxon.net/c4d/en-us/Content/html/XSLANUKEI-ID_NUKEI_ENVIRONMENT_B.html" section_path: "Material Manager > Classic Materials > Classic material > Volumetric Shaders > Nukei Shader > Environment B" element_id: "XSLANUKEI" group_id: "ID_NUKEI_ENVIRONMENT_B" description: "Scales the Environment Color before it is mixed with the Glare and Edge Color result to create the final environment color sample that will be used to …" --- ## Environment B ### Intensity Parameter ID: `SLA_NUKEI_ENVIRONMENT_INTENSITY_B` · Range: [0..1000%] Scales the **Environment Color** before it is mixed with the **Glare** and **Edge Color** result to create the final environment color sample that will be used to attenuate the environment sample provided by the **Environment** texture. Appropriate values are 0% - 200%. ### Glare Parameter ID: `SLA_NUKEI_ENVIRONMENT_GLARE_B` · Range: [0..1000%] Scales the **Edge Color** before it is mixed with the **Intensity** and **Environment** Color result to create the final environment color sample that will be used to attenuate the reflection sample provided by the Environment texture. Appropriate values are 0% - 200%. ### Falloff Parameter ID: `SLA_NUKEI_ENVIRONMENT_FALLOFF_B` · Range: [0..+∞%] Mixes the results of the **Environment Color** \* **Intensity** and **Edge Color** \* **Glare**. Smaller values provide for more **Environment Color**, while larger values provide more **Edge Color**. The appropriate range is 0% - 500%. ### Utilize Anisotropic Scratches Parameter ID: `SLA_NUKEI_ENVIRONMENT_UTILIZE_ANISO_SCRATCHES_B` Tells the group to become active allowing the shader to take multiple samples of the environment Texture along the axis of the scratch direction defined by the **Anisotropy** group parameters. ### Blur Parameter ID: `SLA_NUKEI_ENVIRONMENT_BLUR_B` · Range: [0..100%] Sets the strength of Blur. The appropriate range is 0% - 100%. ### Samples Parameter ID: `SLA_NUKEI_ENVIRONMENT_SAMPLES_B` · Range: [2..2147483647] Defines how many samples will be taken by the convolution. If you enter 1, no convolution will occur. The value should be similar to your Blur radius value. The appropriate range is 2 - 50. ### Jitter Parameter ID: `SLA_NUKEI_ENVIRONMENT_JITTER_B` · Range: [0..1000%] Defines the maximum random offset per sample of the convolution function. This rids the blurred environment of the stepping effect when you can see multiple images layered. The appropriate range is 0% - 100%. ### Environment Color Parameter ID: `SLA_NUKEI_ENVIRONMENT_ENVIRONMENT_COLOR_B` The controls the base color used to attenuate the reflection sample in tandem with the reflection **Intensity** parameter. Utilizes the **Falloff** parameter to mix with **Edge Color**. ### Edge Color Parameter ID: `SLA_NUKEI_ENVIRONMENT_EDGE_COLOR_B` The controls the edge color used to attenuate the environment sample in tandem with the environment **Glare** parameter. Utilizes the **Falloff** parameter to mix with **Environment Color**.