--- title: "Shader Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/XSLAPROJECTOR-ID_SHADERPROPERTIES.html" section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Projection Shader > Shader Properties" element_id: "XSLAPROJECTOR" group_id: "ID_SHADERPROPERTIES" description: "This is the source image or shader to be projected. You can bring in and project any image or 2D channel shader available to CINEMA 4D." --- ## Shader Properties ### Texture Parameter ID: `SLA_PROJECTOR_TEXTURE` This is the source image or shader to be projected. You can bring in and project any image or 2D channel shader available to CINEMA 4D. ### Projection Parameter ID: `SLA_PROJECTOR_PROJECTION` The following list are the types available to choose and are functionally the same as CINEMA 4D's normal projections of the same name: - Spherical - Cylindrical - Flat, Cubic - Frontal - Shrink Wrapping - Spatial - UVW Mapping ### Offset X Parameter ID: `SLA_PROJECTOR_OFFSET_X` · Range: [-∞..+∞%] ### Offset Y Parameter ID: `SLA_PROJECTOR_OFFSET_Y` · Range: [-∞..+∞%] Offset of the 2D texture in UV. ### Length X Parameter ID: `SLA_PROJECTOR_LENGTH_X` · Range: [-∞..+∞%] ### Length Y Parameter ID: `SLA_PROJECTOR_LENGTH_Y` · Range: [-∞..+∞%] Scaling of the 2D texture in UV. ### Tiles X Parameter ID: `SLA_PROJECTOR_TILES_X` · Range: [-∞..+∞] ### Tiles Y Parameter ID: `SLA_PROJECTOR_TILES_Y` · Range: [-∞..+∞] Tiling of the 2D texture in UV. ### Tile Parameter ID: `SLA_PROJECTOR_TILE` If enabled, the 2D texture will tile in UV the number of times specified in the Tile X and Tile Y parameters. ### Seamless Parameter ID: `SLA_PROJECTOR_SEAMLESS` If Tile is enabled, then enabling Seamless causes the tiles to be mirrored so that they tile seamlessly. ### Position Parameter ID: `SLA_PROJECTOR_POSITION` · Range: [XYZ m] Offset of the 3D texture space. ### Scale Parameter ID: `SLA_PROJECTOR_SIZE` · Range: [XYZ %] Scaling of the 3D texture space. ### Rotation Parameter ID: `SLA_PROJECTOR_ROTATION` · Range: [HBP °] Orientation of the 3D texture space. ### Paste Tag Parameter ID: `SLA_PROJECTOR_PASTE_TAG` Pressing this button causes the settings of the currently selected Material tag in the **Object Manager** to be pasted into Projector's parameters. This makes it easier for you to create a projection and then just paste it in.