--- title: "Proximal Shader" url: "https://help.maxon.net/c4d/en-us/Content/html/XSLAPROXIMAL.html" section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Proximal Shader" element_id: "XSLAPROXIMAL" description: "Proximal is a shader that is based on distance dependencies. The shader outputs a luminance value based on how far away the surface being shaded is from a …" --- # Proximal Shader ![Image: 004434.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004434.jpg)\ Particles and object edges can be illuminated or deformed. Proximal is a shader that is based on distance dependencies. The shader outputs a luminance value based on how far away the surface being shaded is from a specified object (you can choose whether the object origin, points, edges or polygon center should be used). Proximal works best in the **Luminance** channel. Proximal also works with particles (with Cinema 4D particles and with Thinking Particles). A luminance effect will be generated each time a particle hits the surface (see the example above).