--- title: "Ripple Shader" url: "https://help.maxon.net/c4d/en-us/Content/html/XSLARIPPLE.html" section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Ripple Shader" element_id: "XSLARIPPLE" description: "The Ripple shader is best used in the bump channel. When a particle hits a specified object, the shader generates a ripple as an animated grayscale. You …" --- # Ripple Shader ![Image: 004455.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004455.jpg) ![Image: 004456.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004456.jpg) > **Tip:** To see the results of this shader, you must render to the Picture viewer. The Ripple shader is best used in the bump channel. When a particle hits a specified object, the shader generates a ripple as an animated grayscale. You can use the shader with Cinema 4D's standard particle system Thinking Particles.