--- title: "Vertex Map Shader" url: "https://help.maxon.net/c4d/en-us/Content/html/XSLAVERTEXMAP.html" section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Vertex Map Shader" element_id: "XSLAVERTEXMAP" description: "The Vertex Map shader works well with Subdivision Surfaces — ensure that each Vertex Map tag has a unique name." --- # Vertex Map Shader ![Image: 004454.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004454.jpg)\ Left a Vertex map, right Vertex Colors, each with Viewport and rendered versions. The Vertex Map shader works well with Subdivision Surfaces — ensure that each Vertex Map tag has a unique name. With this shader you can do the following: - Render Vertex Map tags as grayscale images. Areas with maximum weighting will be rendered white and areas with minimum weighting will be rendered black. - Render Vertex Color tags. Note that an alpha channel in a Vertex Color tag will only be evaluated for rendering if the same shader is also used in the Alpha channel. Make sure to assign unique names to the tags.