--- title: "Substance Shader" url: "https://help.maxon.net/c4d/en-us/Content/html/XSUBSTANCE.html" section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Substance Shader" element_id: "XSUBSTANCE" description: "The Substance Shader loads one of the available output channels of a Substance 3D asset (see also Substance) as a texture in material channels and …" --- # Substance Shader The *Substance Shader* loads one of the available output channels of a Substance 3D asset (see also [Substance](https://help.maxon.net/c4d/en-us/Content/html/55382.html.md)) as a texture in material channels and wherever shaders can be placed. *Substance Shaders* are usually created automatically and loaded in the corresponding material channels when you use the **Load Substance...** command, e.g., from the *Extensions menu* of Cinema 4D or the *File menu* of the [Substance Asset Manager](https://help.maxon.net/c4d/en-us/Content/html/55385.html.md). However, you can also load the *Substance Shader* manually, assign it to an asset already loaded in the *Substance Asset Manager* and then select the corresponding output channel. If the link from asset to *Substance Shader* goes wrong (e.g., because the *Substance Shader* was loaded manually and initially has no link to an asset), the error texture shown below will be loaded. Then relink the *Substance Shader* (parameter **Asset**). ![Image: 2024-0_Substance_Shader_01.png](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2024-0_Substance_Shader_01.png)\ A manually loaded Substance Shader will not yet contain a link to one of the Substance Assets available in the Substance Asset Manager and therefore will display a corresponding warning symbol.