--- title: "Shader Properties" url: "https://help.maxon.net/c4d/en-us/Content/html/XTURBULENCE-ID_SHADERPROPERTIES.html" section_path: "Material Manager > Classic Materials > Classic material > Channel Shaders > Turbulence Shader > Shader Properties" element_id: "XTURBULENCE" group_id: "ID_SHADERPROPERTIES" description: "U Frequency and V Frequency determine the fineness of the structure. U=1 and V=1 create a radial-like pattern, while U=1 and V=0.25 give elongated shapes …" --- ## Shader Properties ### Color Parameter ID: `TURBULENCESHADER_COLOR` The gradient determines the colors of the turbulence. ### U Frequency Parameter ID: `TURBULENCESHADER_SCALEX` · Range: [0.00..+∞] ### V Frequency Parameter ID: `TURBULENCESHADER_SCALEY` · Range: [0.00..+∞] **U Frequency** and **V Frequency** determine the fineness of the structure. U=1 and V=1 create a radial-like pattern, while U=1 and V=0.25 give elongated shapes. The higher these values, the greater the detail (or frequency) in the relevant direction. ### Octaves Parameter ID: `TURBULENCESHADER_OCTAVES` · Range: [0.00..10.00] **Octaves** is the number of iteration steps for generating this fractal turbulence. The more octaves, the more added detail you obtain. With a setting of 1, the Turbulence shader is almost identical to the Noise shader; there is no point in setting this value too high since only a certain amount of detail can be added. ![Image: 004460.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/004460.jpg)