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Redshift Proxies

Overview

Redshift Proxies allow you to place previously exported Redshift Proxy Files (.rs) files in your scenes without actually loading the geometry until it is actually needed at render time.
Using proxies has several advantages over in-scene objects, namely:

The main disadvantages of using proxies:

Redshift Proxy Files can contain any number of meshes. In fact, Redshift Proxy Files describe an entire scene and support object types including hair, strands, instances, volume containers, lights and any materials/shaders applied to these objects. A Redshift Proxy Files can even contain other proxies!

Redshift Proxies provide the option to use either the materials embedded in the Redshift Proxy File, or to replace those materials with materials from the scene where the proxy is placed.

Redshift Proxy File s are DCC-independent, so you can export a Redshift Proxy File from Maya and place it as a proxy in Cinema 4D, or vice-versa.


Important Notes

When working with Redshift Proxies, it is helpful to follow these guidelines: