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Table Of Contents
This node is useful for quick 3D projections of 2D textures onto objects with customizable placement.
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Connect your texture or select a color here.
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Source texture | Projection result |
This section controls the type of 3D projection and the transform parameters of said projection.
This option sets the projection style from the following types:
If you need to planar project a texture on each axis please see the Tri Planar node instead.
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Projection Type: Planar Coord Space: World |
Spherical |
Cylindrical |
Ball |
Cubic |
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Projection Type: Planar Coord Space: Object |
Spherical |
Cylindrical |
Ball |
Cubic |
This sets the projection coordinate space type. The options are as follows:
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Coord Space: World | Object | Reference |
Add a Redshift Object tag to your object and select a Source Object or create a Snapshot under the Redshift Object > Geometry > Refrence section as seen below.
Changes the U angle projection value for cylindrical and spherical projection types.
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U Angle: 45 | 180 (default) | 360 |
Changes the V angle projection value for cylindrical and spherical projection types.
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V Angle: 45 | 90 (default) | 180 |
This section adjusts the 3D transform values of the projection in world or object space.
Sets the 3D scale of the projection.
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Scale X, Y, Z: 1, 1, 1 | 3, 1, 1 | 1, 3, 1 | 1, 1, 3 |
Sets the 3D rotation of the projection.
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Rotate X, Y, Z: 0, 0, 0 | 45, 0 , 0 | 0, 45, 0 | 0, 0, 45 |
Sets the 3D translation of the projection.
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Scale X, Y, Z: 0, 0, 0 | 0.5, 0, 0 | 0, 0.5, 0 | 0, 0, 0.5 |
This section adjusts the transform values of the 2D texture.
Sets the 2D scale of the texture.
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Scale U, V: 1, 1 | 3, 1 | 1, 3 |
Sets the 2D translation of the texture.
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Offset U, V: 0, 0 | 0.1, 0 | 0, 0.1 |
Sets the 2D rotation of the texture.
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Rotate: 0 | 45 | 90 |