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UV Projection

 

Table Of Contents


Introduction

This node is useful for quick 3D projections of 2D textures onto objects with customizable placement.


Texture

Connect your texture or select a color here.

Source texture Projection result


Coordinates

This section controls the type of 3D projection and the transform parameters of said projection.


This option sets the projection style from the following types:

If you need to planar project a texture on each axis please see the Tri Planar node instead.

Projection Type: Planar

Coord Space: World

Spherical

Cylindrical

Ball

Cubic

Projection Type: Planar

Coord Space: Object

Spherical

Cylindrical

Ball

Cubic


This sets the projection coordinate space type. The options are as follows:

Coord Space: World Object Reference

 



Changes the U angle projection value for cylindrical and spherical projection types.

U Angle: 45 180 (default) 360


Changes the V angle projection value for cylindrical and spherical projection types.

V Angle: 45 90 (default) 180


Transform

This section adjusts the 3D transform values of the projection in world or object space.


Sets the 3D scale of the projection.

Scale X, Y, Z: 1, 1, 1 3, 1, 1 1, 3, 1 1, 1, 3


Sets the 3D rotation of the projection.

Rotate X, Y, Z: 0, 0, 0 45, 0 , 0 0, 45, 0 0, 0, 45


Sets the 3D translation of the projection.

Scale X, Y, Z: 0, 0, 0 0.5, 0, 0 0, 0.5, 0 0, 0, 0.5


UV Remap

This section adjusts the transform values of the 2D texture.


Sets the 2D scale of the texture.

Scale U, V: 1, 1 3, 1 1, 3


Sets the 2D translation of the texture.

Offset U, V: 0, 0 0.1, 0 0, 0.1

 

Sets the 2D rotation of the texture.

Rotate: 0 45 90