Color User Data


Table Of Contents


Introduction

Attribute color data (RGBA or RGB) can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials.


Parameters

The name of the user attribute assigned to the object or point cloud.


This button lets you quickly access read data from your scene by filling the Attribute Name field with one of the following common sources:

  • MoGraph
    • Color
    • Index Ratio
  • Objects
    • Object Color
    • Display Color
    • Layer Color
    • Geometry ID Color
    • Geometry ID Color with Alpha
  • Particles
    • Particle Color
    • Particle Color with Alpha

 

This is the color that will be output by the shader if the attribute is not found on the object or point cloud.