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Attribute integer data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials.
A typical example of using user integer data is to drive the Redshift Switch Shader, to execute different shaders for different objects for texture variation.
This is the name of the user attribute assigned to the object or point cloud.
This button lets you quickly access read data from your scene by filling the Attribute Name field with one of the following common sources:
This is the value that will be output by the shader if the attribute is not found on the object or point cloud.