---
title: "Spline to Position Track"
url: "https://help.maxon.net/c4d/en-us/Content/html/10622.html"
section_path: "Animate > Timeline > Menu > Functions > Spline to Position Track"
command_id: "465001063"
description: "This converts a spline into an animation path. First, select the object whose animation path you want to change. Next, activate the Spline to Position …"
---

# Spline to Position Track

This converts a spline into an animation path. First, select the object whose animation path you want to change. Next, activate the [Spline](https://help.maxon.net/c4d/en-us/Content/html/OSPLINE.html.md) to Position Track command. Based on the first Spline selected in the **Object Manager**, Cinema 4D will create new **X**, **Y** and **Z** position tracks for the object so that it follows the path of the spline.

Make sure you are not in Link [TL/OM Selection](https://help.maxon.net/c4d/en-us/Content/html/10613.html.md) mode. Otherwise it will not be possible to select objects and splines separately.

> **Tip:** If you are using a B-Spline, you may need to increase the number of intermediate points to ensure a good match between the spline and position track since it can occur that the B-Splines’ control points do not lie on the curve.\
> Generally speaking, the Bezier splines work best (F-Curves are also Bezier splines by the way)

![Image: 012814.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/012814.jpg)\
Top: The B-Spline position track, Bottom: A Bezier-Spline position track.
