---
title: "Step 1: Selecting an Object"
url: "https://help.maxon.net/c4d/en-us/Content/html/11564.html"
section_path: "BodyPaint 3D > First Steps > Paint Setup Wizard > Step 1: Selecting an Object"
description: "Select all objects or materials that should be modified using the Paint Setup Wizard. All objects / materials with a check mark next to them will be …"
---

# Step 1: Selecting an Object

## Step 1

![Image: 005503.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005503.jpg)

Select all objects or materials that should be modified using the **Paint Setup Wizard**. All objects / materials with a check mark next to them will be included by the **Paint Setup Wizard**. Click on the check mark to change an element's status. Objects to which no material can be assigned (NULL objects, cameras, etc.) will have a semi-transparent check mark or cross next to them if they have Child objects onto which can be painted.

A semi-transparent check mark or cross means the object itself cannot be painted on but its children can (for example, if the Parent is a camera, you will not be able to paint on it because it has no surfaces).

A combined check mark and cross means the object has some children which are selected, and some which are not. Click the parent's check mark/cross to set the children all to the parent's status.

In the bottom part of the dialog, you will see information on how many paintable objects are selected.

### Objects

If this option is enabled, all objects in the scene are listed. Select each object that you want to paint on.

### Materials

Enable this option to list all the materials in the scene which already exist. Here you can select which materials will be considered by the **Paint Setup Wizard**.

### Select All, Deselect All

Selects or deselects all geometric objects / materials (those with a cross next to them).

### Next

Click this button to proceed to Step 2.
