---
title: "Add Hair"
url: "https://help.maxon.net/c4d/en-us/Content/html/6228.html"
section_path: "Simulate Menu > The Simulation System > Hair > Tools, Functions, Modes > Add Hair"
command_id: "1018401"
description: "This is the first function you will invoke to create hair, and this is how it works:"
---

# Add Hair

This is the first function you will invoke to create hair, and this is how it works:

A [Hair object](https://help.maxon.net/c4d/en-us/Content/html/OHAIR.html.md) will be created and, depending on which object was selected, linked accordingly. More specifically:

- If a polygon object, Generator object or spline object was selected when the hair was created (guides / hair will be arranged to existing guide), hair will be applied to the entire object.
- If a point-, edge-, or polygon selection was active when the hair was created, hair will only be applied to the/these selected area(s). A Selection tag will be created automatically that is linked to the hair. This Selection tag can be edited later.

Using **Add Hair** to create guides / hair will generate guides on each point of the object.

These guides can be edited using the [tools](https://help.maxon.net/c4d/en-us/Content/html/6233.html.md) described in this chapter. In addition to being affected by guides, the rendered hair is also affected mainly by

- [the Hair material](https://help.maxon.net/c4d/en-us/Content/html/6255.html.md)

and

- [the Hair object](https://help.maxon.net/c4d/en-us/Content/html/OHAIR.html.md).
