Shader

Shader Properties

Scale[0.00..2147483648.00]

Scales the brick pattern uniformly. Higher values result in larger bricks while lower values result in smaller bricks.

Brick Scale: 0.1 0.25  (default) 0.5

 

Brick Width[0.00..2147483648.00]

Scales the width of the brick relative to the global scale. Higher values result in wider bricks while smaller values result in narrower bricks.

Brick Width: 0.25 0.5 (default) 1

 

Brick Height[0.00..2147483648.00]

Scales the height of the brick relative to the global scale. Higher values result in taller bricks while lower values result in shorter bricks.

Brick Height: 0.1 0.25 (default) 1

 

Shift[0.00..2147483648.00]

Moves each successive row of bricks a specified amount relative to their size.

Shift: 0.5 (default) 0.25 0.75 1

 

Reset every nth row[-2147483647..2147483646]

Controls after how many rows the shift is reset.

Reset Every Nth Row: 0 (default) 1 3 5

 

Half Width Every nth Row[-2147483647..2147483646]

Controls after how many rows a row of bricks with half their width are used.

Half Width Every Nth Row: 0 (default) 1 2 7

 

Half Width Shift[0.00..2147483648.00]

Moves each row of half-width bricks by the specified value relative to their size.

Half Width Shift: 0.15
Half Width Every Nth Row: 2
0.5 (default)
1

 

Balance Alt. Color Period

Influences how the primary brick color is used  when a row of alternatively colored bricks is also a half-width row.

 

UV Channel

Specifies which UV set to use for texture placement. By default, when left unspecified, the projection from the material tag is used instead.


Displacement

Height Variation[0.00..1.00]

Controls height variation per brick. Higher values result in more irregular height variation for individual bricks while lower values result in more consistent height variation across all bricks.

Height Variation: 0
Slope Intensity: 0
0.75 (default) 1

 

Slope Intensity[0.00..1.00]

Controls how intense individual bricks can be angled. Higher values result in more intensely tilted bricks while lower values result in little to no tilt.

Slope Intensity: 0
Height Variation: 0
0.25 0.75 (default)

 

Slope Direction

Controls the direction of the each bricks slope angle.

Slope Direction: Random Up Down Left Right

 

Seed[-2147483648..2147483647]

Controls the seed value for all randomized operations of the shader.

Seed: 1 2 3