Shader
Scales the brick pattern uniformly. Higher values result in larger bricks while lower values result in smaller bricks.
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| Brick Scale: 0.1 | 0.25 (default) | 0.5 |
Brick Width[0.00..2147483648.00]
Scales the width of the brick relative to the global scale. Higher values result in wider bricks while smaller values result in narrower bricks.
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| Brick Width: 0.25 | 0.5 (default) | 1 |
Brick Height[0.00..2147483648.00]
Scales the height of the brick relative to the global scale. Higher values result in taller bricks while lower values result in shorter bricks.
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| Brick Height: 0.1 | 0.25 (default) | 1 |
Moves each successive row of bricks a specified amount relative to their size.
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| Shift: 0.5 (default) | 0.25 | 0.75 | 1 |
Reset every nth row[-2147483647..2147483646]
Controls after how many rows the shift is reset.
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| Reset Every Nth Row: 0 (default) | 1 | 3 | 5 |
Half Width Every nth Row[-2147483647..2147483646]
Controls after how many rows a row of bricks with half their width are used.
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| Half Width Every Nth Row: 0 (default) | 1 | 2 | 7 |
Half Width Shift[0.00..2147483648.00]
Moves each row of half-width bricks by the specified value relative to their size.
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| Half Width Shift: 0.15 Half Width Every Nth Row: 2 |
0.5 (default) |
1 |
Influences how the primary brick color is used when a row of alternatively colored bricks is also a half-width row.
Specifies which UV set to use for texture placement.
Controls height variation per brick. Higher values result in more irregular height variation for individual bricks while lower values result in more consistent height variation across all bricks.
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| Height Variation: 0 Slope Intensity: 0 |
0.75 (default) | 1 |
Controls how intense individual bricks can be angled. Higher values result in more intensely tilted bricks while lower values result in little to no tilt.
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| Slope Intensity: 0 Height Variation: 0 |
0.25 | 0.75 (default) |
Controls the direction of the each bricks slope angle.
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| Slope Direction: Random | Up | Down | Left | Right |
Controls the seed value for all randomized operations of the shader.
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| Seed: 1 | 2 | 3 |

