Remap
Sets the black and white level for the shader.
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Min: -0.5 Max: 1.0 |
Min: 0.0 Max: 1.0 |
Min: 0.5 Max: 1.0 |
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Min: 0.0 Max: 0.5 |
Min: 0.0 Max: 2.0 |
Min: 0.0 Max: 8.0 |
Scales input values. Pivot determines the point at which the scaling occurs.
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Contrast: 0.5 Pivot: 0.0 |
Contrast: 2.0
Pivot: 0.0 |
Contrast: 4.0
Pivot: 0.0 |
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Contrast: 2.0 Pivot: -0.5 |
Contrast: 2.0 Pivot: 0.5 |
Contrast: 2.0
Pivot: 1.0 |
Shifts the values in a manner similar to a gamma correction.
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Bias: 0.15 Gain: 0.5 |
Bias: 0.5 Gain: 0.5 |
Bias: 0.85 Gain: 0.5 |
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Bias: 0.5 Gain: 0.25 |
Bias: 0.5 Gain: 0.5 |
Bias: 0.5 Gain: 0.75 |
Various settings related to shader output are located here. Scale the values overall with Minand Max. The curvature shader can output values greater than one. You can clamp the values between Clamp Min and Clamp Max with the Clamp Enable option. The Clamp Expand option will stretch the values back to 0-1 after clamping.

