Inputs

Base

Input

This is the displacement vector for the base layer of the material.


Layer 0

Input

This is the displacement vector for a subsequent layer of the material.


Blend Weight[-∞..+∞]

This is a scale that is applied to the displacement vector, to control the 'strength' of the displacement.


Layer 1

Input

This is the displacement vector for a subsequent layer of the material.


Blend Weight[-∞..+∞]

This is a scale that is applied to the displacement vector, to control the 'strength' of the displacement.


Layer 2

Input

This is the displacement vector for a subsequent layer of the material.


Blend Weight[-∞..+∞]

This is a scale that is applied to the displacement vector, to control the 'strength' of the displacement.


Additive Mode

By default the blending method for layers is that they 'take' from the previous layers and so on. For example, if Layer 0 had a 'Blend Weight' of 1.0, the base layer would contribute nothing, leaving only Layer 0's displacement contribution. This option allows you to disable that blending rule and just add the subsequent layers.

 

Layer 1 Weight: 0.0

Additive Mode: Disabled

Base Layer: Brick Texture

Layer 1: Cobblestone Texture

1.0

Disabled

0.5

Disabled

0.5

Enabled

1.0

Enabled