---
title: "Incandescent"
url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_INCANDESCENT.html"
section_path: "The Node Editor > Redshift Nodes > Redshift Material Nodes > Incandescent"
element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_INCANDESCENT"
description: "This page describes the Incandescent material of the Redshift renderer in Cinema 4D. Optimized for emissive meshes, it lights scenes through global …"
---

# Incandescent

> **Note:** **What is it about?**
>
> This page describes the **Incandescent material** of the Redshift renderer in **Cinema 4D**. Optimized for emissive meshes, it lights scenes through global illumination like a mesh-shaped area light — ideal for neon signs, screens and glowing surfaces.

## Overview

This material shader has been optimized for simple, 'emissive' meshes that act as Global Illumination lights. It is intended to have a similar look to an area light that has its shape defined by a mesh, the difference being that this will *only* contribute to Global Illumination, since it doesn't perform any actual direct lighting.

Incandescent shaders are also great for objects that need to appear flat at a constant color value and are completely unaffected by lights.

> **Note:** Incandescence will only give off light if Global Illumination is enabled in your scene *and* the Ray Type Intensity Multiplier for your Incandescent shader is set to a value greater than 0.
