---
title: "Pavement"
url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_PAVEMENT.html"
section_path: "The Node Editor > Redshift Nodes > Redshift Texture Nodes > Pavement"
element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_PAVEMENT"
description: "This page documents the Pavement node of the Redshift renderer in Cinema 4D. It procedurally generates cracked ground, flagstone and mosaic patterns — …"
---

# Pavement

> **Note:** **What is it about?**
>
> This page documents the **Pavement node** of the Redshift renderer in **Cinema 4D**. It procedurally generates cracked ground, flagstone and mosaic patterns — with per-stone color randomization and adjustable gaps — no texture files needed.

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| ![Image: Saul_Pavement.jpg](https://help.maxon.net/c4d/en-us/Content/_REDSHIFT_/Resources/Images/Saul_Pavement.jpg) | ![Image: Pavement_Example_01_pic.jpg](https://help.maxon.net/c4d/en-us/Content/_REDSHIFT_/Resources/Images/Pavement_Example_01_pic.jpg) | ![Image: Pavement_Example_02_pic.jpg](https://help.maxon.net/c4d/en-us/Content/_REDSHIFT_/Resources/Images/Pavement_Example_02_pic.jpg) |

The pavement shader is a procedurally driven texture that can be used to generate fine detail for surfaces like cracked pavement, flagstone mosaic patterns and more. By default it is set up to create a desert-like cracked and stoney surface. Artists can randomize the color of each stone with a gradient, and adjust the size, color and crookedness of gaps.
