---
title: "Cross Product"
url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSMATHCROSSVECTOR.html"
section_path: "The Node Editor > Redshift Nodes > Redshift Math Nodes > Math Vector Nodes > Cross Product"
element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_RSMATHCROSSVECTOR"
description: "This page covers the Cross Product node of the Redshift renderer in Cinema 4D. It outputs the vector perpendicular to its two inputs — essential for …"
---

# Cross Product

> **Note:** **What is it about?**
>
> This page covers the **Cross Product node** of the Redshift renderer in **Cinema 4D**. It outputs the vector perpendicular to its two inputs — essential for constructing tangents and custom coordinate frames in shader math.

Returns the outer product perpendicular vector of *Input 1* and *Input 2* vectors, using the following formula:

*out*.x = *Input1*.y\* *Input2*.z - *Input1*.z\* *Input2*.y\
*out*.y = *Input1*.z\* *Input2*.x - *Input1*.x\* *Input2*.z\
*out*.z = *Input1*.x\* *Input2*.y - *Input1*.y\* *Input2*.x
