Outputs

outScratchColor

A random color output of the scratches.

Useful for visualizing the scratch texture or randomizing other attributes via remapping. For example, try using the Scratch Color as the Thickness input of a material's Thin Film effect.

outScratchMask[-∞..+∞]

A black and white output of the scratches. The scratches are white while areas where there are no scratches are black.

Useful for scratch masking in other parts of your node graph.

outRoughness[-∞..+∞]

The roughness output to be connected to the specular roughness input of a material. This output combines the Scratch Specular Roughness with the Base Specular Roughness into a single output.

outAnisotropy[-∞..+∞]

The anisotropy output to be connected to the specular anisotropy input of a material. This output combines the Scratch Specular Anisotropy with the Base Specular Anisotropy into a single output.

outAnisotropyRotation[-∞..+∞]

The anisotropy rotation output to be connected to the reflection anisotropy rotation input of a Standard Material.

outAnisotropyTangent[XYZ ]

The anisotropy tangent output to be connected to the specular anisotropy tangent input of an OpenPBR Material.

outBump[XYZ ]

Outputs the bump mapping information of the scratches.

This port should be connected directly to the "Bump Map" port on a material or, if needing to blend it with other bump maps, the "Bump Input" port on a Bump Blender node.

Do not connect it to a Bump Map node.

If you need to combine this with a material's base bump map use a Bump Map Blender to combine them along with the outScratchMask as the Blend Weight.