---
title: "Store Scalar To AOV"
url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_STORESCALARTOAOV.html"
section_path: "The Node Editor > Redshift Nodes > Redshift Utility Nodes > Redshift AOV Nodes > Store Scalar To AOV"
element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_STORESCALARTOAOV"
description: "This page documents the Store Scalar To AOV node of the Redshift renderer in Cinema 4D. It writes float values from the shader into a Custom AOV — …"
---

# Store Scalar To AOV

> **Note:** **What is it about?**
>
> This page documents the **Store Scalar To AOV node** of the Redshift renderer in **Cinema 4D**. It writes float values from the shader into a Custom AOV — grayscale masks and data passes defined exactly where they originate.

You can activate *Custom* AOV layers for your rendering and send float values from a material to that AOV. You can find an example [on this page](https://help.maxon.net/c4d/en-us/Content/html/Redshift_Nodes_Utility_AOV.html.md).

You can find all information about [Custom AOVs here](https://help.maxon.net/c4d/en-us/Content/_REDSHIFT_/html/Custom%2BAOVs.html.md).
