---
title: "SSS"
url: "https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_SUBSURFACESCATTER.html"
section_path: "The Node Editor > Redshift Nodes > Redshift Legacy Nodes > SSS"
element_id: "COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_SUBSURFACESCATTER"
description: "This page covers the Sub-Surface Scattering node of the Redshift renderer in Cinema 4D. It simulates light penetrating and diffusing inside translucent …"
---

# SSS

> **Note:** **What is it about?**
>
> This page covers the **Sub-Surface Scattering node** of the Redshift renderer in **Cinema 4D**. It simulates light penetrating and diffusing inside translucent materials — the key to believable skin, wax, marble and milky plastics.\
> If you need a complete material, use the more modern [OpenPBR](https://help.maxon.net/c4d/en-us/Content/html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_OPENPBRMATERIAL.html.md) material instead, for example, which also includes a subsurface scattering property.
