---
title: "References"
url: "https://help.maxon.net/c4d/en-us/Content/html/DXREFMANAGER-ID_CA_XREFMANAGER_GROUP_REFS.html"
section_path: "Create Menu > XRefs > Reference Manager > References"
element_id: "DXREFMANAGER"
group_id: "ID_CA_XREFMANAGER_GROUP_REFS"
description: "This entry will display the path name present in the Reference field of the selected XRef object. It can display a single name (\"XRef.c4d\"), an absolute …"
---

## References

> **Tip:** Tip:In the following descriptions, the forward slash (/) is used. This applies to macOS; Windows uses the backward slash (\\).

![Image: subgroup.gif](https://help.maxon.net/c4d/en-us/Content/Resources/Images/subgroup.gif)\
File

### Name :

Parameter ID: `ID_CA_XREFMANAGER_NAME`

This entry will display the path name present in the **Reference** field of the selected **XRef** object. It can display a single name ("XRef.c4d"), an absolute path ("C:/myFolder/XRef.c4d") or a relative path ("./myFolder/XRef.c4d"), depending on the way the file has been referenced.

### Resolved :

Parameter ID: `ID_CA_XREFMANAGER_RESOLVED_NAME`

This entry displays the absolute path of a file when resolved automatically from a relative path. For example, if the name of your XRef object (the one found in the Reference link of an XRef object, when selected in the **Object Manager**) is "./myFolder/XRef.c4d" and your referenced scene can be physically found in a "myFolder" folder at the same level as the master scene, on the C:/ drive, the resolved path will be: "C:/myFolder/XRef.c4d". This is the exact location where this file has been found. Very useful if you notice that you are not getting the proper referenced scene when loading/refreshing an XRef from a relative path, this allows you to check the full absolute path as resolved by Cinema 4D.

### Namespace :

Parameter ID: `ID_CA_XREFMANAGER_NAMESPACE`

This entry shows the namespace used for the selected XRef object.

### Objects List

The objects list will show the content of each XRef object, along with materials and dependencies (dependencies are XRefs within another XRef). This list gives you at a glance all the XRef objects contained in the scene, for quick editing.
