---
title: "Animation"
url: "https://help.maxon.net/c4d/en-us/Content/html/FGLTFIMPORTER-GLTFIMPORTER_GROUP_ANIMATION.html"
section_path: "Configuration > Preferences > Import/Export > glTF > glTF Import settings > Animation"
element_id: "FGLTFIMPORTER"
group_id: "GLTFIMPORTER_GROUP_ANIMATION"
description: "Enable this option if position, size and angle animations - including joint (character) animations - should be imported."
---

## Animation

### Transform

Parameter ID: `GLTFIMPORTER_ANIMATION_TRS`

Enable this option if position, size and angle animations - including joint (character) animations - should be imported.

### Pose Morphs

Parameter ID: `GLTFIMPORTER_ANIMATION_POSEMORPHS`

If there are morph targets in the \*.gltf file, these can be imported here using the [Pose Morph tag](https://help.maxon.net/c4d/en-us/Content/html/TCAPOSEMORPH.html.md) (option activated). The poses are then stored in a Poses folder, invisible in the Viewport and renderer, but are linked in the Pose Morph tag as absolute morph targets. Any animation tracks will be adopted.

### Pose Target Layer

Parameter ID: `GLTFIMPORTER_ANIMATION_POSEMORPHS_TARGETSLAYER`

The Poses folder, including the morph targets it contains, is assigned to a layer when this option is activated. The poses can then be hidden quickly and easily using the [Layer Manager](https://help.maxon.net/c4d/en-us/Content/html/11074.html.md) in the Object Manager: click on the icon under "M".

### Clean Tracks

Parameter ID: `GLTFIMPORTER_ANIMATION_CLEANTRACKS`

This option corresponds to the Timeline command of the same name [Clean Tracks](https://help.maxon.net/c4d/en-us/Content/html/15460.html.md). When importing, many adjacent keys with the same key values are reduced to the first and last of the identical keys.
