---
title: "Layer Controls"
url: "https://help.maxon.net/c4d/en-us/Content/html/FLNOISE-FLBASE.html"
section_path: "Create Menu > Field > Modifier layers > Noise Remap > Layer Controls"
element_id: "FLNOISE"
group_id: "FLBASE"
description: "Select one of the Cinema 4D Noise types from the list shown here. Imagine this Noise as a straight line upon whose basis \"random\" values are ascertained …"
---

## Layer Controls

### Seed

Parameter ID: `FIELDLAYER_RANDOM_SEED` · Range: [0.00..+∞]

See [Seed Values](https://help.maxon.net/c4d/en-us/Content/html/55013.html.md).

### Noise Type

Parameter ID: `FIELDLAYER_RANDOM_MODE`

Select one of the Cinema 4D Noise types from the list shown [here](https://help.maxon.net/c4d/en-us/Content/html/XSLANOISE.html.md). Imagine this Noise as a straight line upon whose basis "random" values are ascertained. This is, so to speak, a one-dimensional Noise.

### Scale

Parameter ID: `FIELDLAYER_RANDOM_SCALE` · Range: [0..+∞%]

Use this setting to define the scale of the Noise that is used to generate the values. Smaller values will produce correspondingly more changes within the same area than larger values (which will be correspondingly be more uniform).

### Animation Speed

Parameter ID: `FIELDLAYER_RANDOM_ANIMATIONSPEED` · Range: [-∞..+∞%]

If the Noise that is used to generate the values should be offset, enter a value greater than 0 here. The larger the value, the faster the Noise will change (billow).

### Loop Period

Parameter ID: `FIELDLAYER_RANDOM_ANIMATIONPERIOD`

Use this setting to define the range in animation frames that should loop. For example, if 120 is entered, the Noise will have the same state at frames 0, 120, 240, etc.

### Offset

Parameter ID: `FIELDLAYER_RANDOM_OFFSET` · Range: [-∞..+∞%]

Use this setting to offset the range in the internal Noise that is used for Remapping (both lines in the [image](https://help.maxon.net/c4d/en-us/Content/html/FLNOISE.html.md) were offset).

### Offset Period

Parameter ID: `FIELDLAYER_RANDOM_OFFSETPERIOD`

Here you can define the speed with which the area within the internal noise, which is used for remapping, will be offset (see both lines in the [image](https://help.maxon.net/c4d/en-us/Content/html/FLNOISE.html.md) that were offset). Smaller values will produce correspondingly faster offsets, larger values will have the opposite effect. The animation will not only billow (defined by Animation Speed) but a directional offset.

### Color Shift

Parameter ID: `FIELDLAYER_RANDOM_COLORSHIFT` · Range: [0..+∞%]

Increase this value to greater than 0 to achieve colored effects. This only has an effect if you also enable the Color channel for the Noise Remap.
