---
title: "Quantize"
url: "https://help.maxon.net/c4d/en-us/Content/html/FLQUANTIZE.html"
section_path: "Create Menu > Field > Modifier layers > Quantize"
element_id: "FLQUANTIZE"
description: "This page documents the Quantize modifier layer in Cinema 4D's Field system. It converts smooth value ranges into discrete steps — terraced falloffs and …"
---

# Quantize

> **Note:** **What is it about?**
>
> This page documents the **Quantize modifier layer** in **Cinema 4D**'s Field system. It converts smooth value ranges into discrete steps — terraced falloffs and stepped patterns from any continuous Field.

![Image: 041730.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/041730.jpg)\
A continuous range of values becomes a few discrete output values.

This modifier layer is used to convert the 0%-100% value range into constant value ranges. If an underlying layer only specifies 40%, for example, 2 steps will not be enough and you will have to increase the number of steps.

You can find an example quantization scene [here](https://help.maxon.net/c4d/en-us/Content/html/OESHADER.html.md) with the shader effector.

# Example

A spherical field with a linear falloff in value is quantized:

[Video: 2026-0_quantize_field_01_.mp4](https://help.maxon.net/c4d/en-us/Content/Resources/Images/2026-0_quantize_field_01_.mp4)
