---
title: "Parameters"
url: "https://help.maxon.net/c4d/en-us/Content/html/GVDYNCONSTRAINT-ID_GVPORTS.html"
section_path: "Bullet > Dynamics Nodes > Dynamics Connector State > Input Ports"
element_id: "GVDYNCONSTRAINT"
group_id: "ID_GVPORTS"
description: "Internally, all Connectors/Spring in the Project are numbered. Use this input setting to access individual Connectors/Springs."
---

## Parameters

# Input Ports

### On

Parameter ID: `DYNAMICS_INTERACTION_NODE_INPUT_ON`

Turns the Node’s effect on or off.

### Object

Parameter ID: `DYNAMICS_INTERACTION_NODE_INPUT_OBJECT`

Add Connectors or Springs here.

### Object Index

Parameter ID: `DYNAMICS_INTERACTION_NODE_INPUT_INDEX` · Range: [0..2147483647]

Internally, all Connectors/Spring in the Project are numbered. Use this input setting to access individual Connectors/Springs.

### Broken

Parameter ID: `DYNAMICS_INTERACTION_NODE_INPUT_BROKEN`

This option can be used to ,break’ Connectors, i.e., they will no longer work. This can be ,repaired’ by again selecting the option and the Connector's effect will be reset to its original state.

# Output Ports

### Object

Parameter ID: `DYNAMICS_INTERACTION_NODE_OUTPUT_OBJECT`

### Object A

Parameter ID: `DYNAMICS_INTERACTION_NODE_OUTPUT_OBJECT_A`

### Object B

Parameter ID: `DYNAMICS_INTERACTION_NODE_OUTPUT_OBJECT_B`

### Object Index A

Parameter ID: `DYNAMICS_INTERACTION_NODE_OUTPUT_INDEX_A` · Range: [-2147483648..2147483647]

### Object Index B

Parameter ID: `DYNAMICS_INTERACTION_NODE_OUTPUT_INDEX_B` · Range: [-2147483648..2147483647]

This is where the selected object as well as both objects or object indices (for cloned Springs) linked to the Connector/Spring will be attached.

### Count

Parameter ID: `DYNAMICS_INTERACTION_NODE_OUTPUT_COUNT` · Range: [-2147483648..2147483647]

If the **Object** field is empty and receives no data via the Input port, the total number of Connectors/Springs in the project will be displayed here.

### Tag A

Parameter ID: `DYNAMICS_INTERACTION_NODE_OUTPUT_TAG_A`

### Tag B

Parameter ID: `DYNAMICS_INTERACTION_NODE_OUTPUT_TAG_B`

The Dynamics Body tags of the objects linked to the Connector can be attached to these Output ports.

### Broken

Parameter ID: `DYNAMICS_INTERACTION_NODE_OUTPUT_BROKEN`

This boole value is 0 when the Connector is operational and 1 when it is broken.
