---
title: "Vertex Color Operator"
url: "https://help.maxon.net/c4d/en-us/Content/html/GVVERTEXCOLORMAP.html"
section_path: "XPresso > XPresso Nodes > General > Vertex Color Operator"
element_id: "GVVERTEXCOLORMAP"
description: "With the introduction of the Vertex Colors, a Vertex Color node is also available, which can be used to read and set color and alpha values per object."
---

# Vertex Color Operator

![Image: 040408.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/040408.jpg)

With the introduction of the [Vertex Colors](https://help.maxon.net/c4d/en-us/Content/html/TVERTEXCOLOR-ID_TAGPROPERTIES.html.md), a Vertex Color node is also available, which can be used to read and set color and alpha values per object.

The values for R, G, B and A (alpha) each lie between 0 and 1.

The Vertex Color Node works best when **Vertex Colors** is set to Points Only (Vertex Color tag), for which exactly one color or alpha value will be saved per vertex.

In Polygon Points mode, only 1 average value per vertex can be read out, or 1 value set for all polygons to which the vertex belongs. C++ or Python must be used to access the Polygon Points data structure.
