---
title: "Scale"
url: "https://help.maxon.net/c4d/en-us/Content/html/MHAIRMATERIAL-HAIRMATERIAL_GROUP_SCALE.html"
section_path: "Simulate Menu > The Simulation System > Hair > Hair material > Hair Material > Scale"
element_id: "MHAIRMATERIAL"
group_id: "HAIRMATERIAL_GROUP_SCALE"
description: "Don't mix the Scale channel up with the Length channel. Scale scales the hair, including its form, and does not cut it off."
---

## Scale

Don't mix the **Scale** channel up with the **Length** channel. **Scale** scales the hair, including its form, and does not cut it off.

### Scale

Parameter ID: `HAIRMATERIAL_SCALE` · Range: [0..+∞%]

![Image: 005214.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005214.jpg)\
The part in the example above was rendered, from left to right, with **Scale** set to 40%, 70% and 100%, respectively.

### Variation

Parameter ID: `HAIRMATERIAL_SCALE_VAR` · Range: [0..100%]

Use **Variation** to define the maximum random variance in the scale of the hair. A value of 0% will scale all hairs equally.

### Amount

Parameter ID: `HAIRMATERIAL_SCALE_AMOUNT` · Range: [0..100%]

Use this slider to define to what degree randomly selected hair will be affected by the other **Scale** settings.

### Texture

Parameter ID: `HAIRMATERIAL_SCALE_SHADER`

![Image: 005215.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005215.jpg)\
In the example above, a grayscale gradient was used to scale the hair.
